Package goredis is another redis client with full features which writter in golang Protocol Specification: http://redis.io/topics/protocol. Redis reply has five types: status, error, integer, bulk, multi bulk. A Status Reply is in the form of a single line string starting with "+" terminated by "\r\n". Error Replies are very similar to Status Replies. The only difference is that the first byte is "-". Integer reply is just a CRLF terminated string representing an integer, prefixed by a ":" byte. Bulk replies are used by the server in order to return a single binary safe string up to 512 MB in length. A Multi bulk reply is used to return an array of other replies. Every element of a Multi Bulk Reply can be of any kind, including a nested Multi Bulk Reply. So five reply type is defined: And then a Reply struct which represent the redis response data is defined: Reply struct has many useful methods: Connect redis has two function: Dial and DialURL, for example: DialConfig can also take named options for connection config: Try a redis command is simple too, let's do GET/SET: Or you can execute customer command with Redis.ExecuteCommand method: Redis Pipelining is defined as: Transaction, Lua Eval, Publish/Subscribe, Monitor, Scan, Sort are also supported.
Packages in the Plugin directory contain plugins for [goa v2](https://godoc.org/goa.design/goa). Plugins can extend the goa DSL, generate new artifacts and modify the output of existing generators. There are currently two plugins in the directory: The [goakit](https://godoc.org/goa.design/plugins/goakit) plugin generates code that integrates with the [go-kit](https://github.com/go-kit/kit) library. The [cors](https://godoc.org/goa.design/plugins/cors) plugin adds new DSL to define CORS policies. The plugin generates HTTP server code that respond to CORS requests in compliance with the policies defined in the design. Writing a plugin consists of two steps: 1. Writing the functions that gets called by the goa tool during code generation. 2. Registering the functions with the goa tool. A plugin may implement the "gen" goa command, the "example" goa command or both. In each case a plugin may register one or two functions: the first function called "Prepare" gets called prior to any code generation actually happening. The function can modify the design data structures before goa uses them to generate code. The second function called "Generate" does the actual code generation. The signature of the Generate function is: where: The function must return the entire set of generated files (even the files that the plugin does not modify). The functions must then be registered with the goa code generator tool using the "RegisterPlugin" function of the "codegen" package. This is typically done in a package "init" function, for example: The first argument of RegisterPlugin must be one of "gen" or "example" and specifies the "goa" command that triggers the call to the plugin functions. The second argument is the Prepare function if any, nil otherwise. The last argument is the code generator function if any, nil otherwise. A plugin may introduce new DSL "keywords" (typically Go package functions). The DSL functions initialize the content of a design root object (an object that implements the "eval.Root" interface), for example: The [eval](https://godoc.org/goa.design/goa/codegen/eval) package contains a number of functions that can be leveraged to implement the DSL such as error reporting functions. The plugin design root object is then given to the plugin Generate function (if there's one) which may take advantage of it to generate the code.